/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.model;

import java.util.List;

import javolution.util.FastList;
import net.sf.l2j.gameserver.model.actor.instance.L2NpcInstance;

public class L2SiegeClan {
	// ==========================================================================================
	// Instance
	// ===============================================================
	// Data Field
	private int _clanId = 0;
	private List<L2NpcInstance> _flag = new FastList<L2NpcInstance>();
	private int _numFlagsAdded = 0;
	private SiegeClanType _type;

	public enum SiegeClanType {
		OWNER, DEFENDER, ATTACKER, DEFENDER_PENDING
	}

	// =========================================================
	// Constructor
	public L2SiegeClan(int clanId, SiegeClanType type) {
		_clanId = clanId;
		_type = type;
	}

	// =========================================================
	// Method - Public
	public int getNumFlags() {
		return _numFlagsAdded;
	}

	public void addFlag(L2NpcInstance flag) {
		_numFlagsAdded++;
		getFlag().add(flag);
	}

	public boolean removeFlag(L2NpcInstance flag) {
		if (flag == null)
			return false;
		boolean ret = getFlag().remove(flag);
		// flag.deleteMe();
		// check if null objects or dups remain in the list.
		// for some reason, this might be happenning sometimes...
		// delete false dupplicates: if this flag got deleted, delete its copies
		// too.
		if (ret)
			while (getFlag().remove(flag))
				;
		// now delete nulls
		int n;
		boolean more = true;
		while (more) {
			more = false;
			n = getFlag().size();
			if (n > 0)
				for (int i = 0; i < n; i++)
					if (getFlag().get(i) == null) {
						getFlag().remove(i);
						more = true;
						break;
					}
		}
		flag.deleteMe();
		return ret;
	}

	public void removeFlags() {
		for (L2NpcInstance flag : getFlag())
			removeFlag(flag);
	}

	// =========================================================
	// Proeprty
	public final int getClanId() {
		return _clanId;
	}

	public final List<L2NpcInstance> getFlag() {
		if (_flag == null)
			_flag = new FastList<L2NpcInstance>();
		return _flag;
	}

	public SiegeClanType getType() {
		return _type;
	}

	public void setType(SiegeClanType setType) {
		_type = setType;
	}
}
